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villageois

Voici le code openJSCAD des villageois minecraft :

function main() {
 
return union (
 
 
cube({size: [1,2.5,1], round: true}).translate([0.45,0]),
                cube({size: [1,2.5,1], round: true}).translate([1.8,0]),
                cube({size: [2.5,2,1], round: true}).translate([0.4,-1.7]),
                cube({size: [1,2,1], round: true}).translate([2,-0.5,0.2]).rotateX(20),
                cube({size: [1,2,1], round: true}).translate([0.2,-0.5,0.2]).rotateX(20),
                cube({size: [2.8,1,1], round: true}).translate([0.2,1,0.2]).rotateX(20),
                cube({size: [1,1,1], round: true}).translate([1.1,-2.4]),
                cube({size: [2,2,2], round: true}).translate([0.6,-4]),
                cube({size: [0.5,1.2,1], round: true}).translate([1.25,-3.3,1.4]),
                cube({size: [2,1,1], round: true}).translate([0.6,2.2]),
                cube({size: [1.5,0.2,0.5], round: true}).translate([0.8,-3.7,1.9]));}
 
 

Ou bien :

function main(){
    return tout().rotateX(-90);
}
 
function tout(){
    return pieds().
    union (tronc()).
    union(bras()).
    union(nez()).
    subtract(yeux()).
    subtract(sourcils());
}
 
function pieds(){
    return union (cube({size:[3,6,5]}),
    cube({size:[3,6,5]}).translate([5,0,0]));    
}
 
function tronc(){
    return cube ({size:[8,6,25]}).translate([0,0,5]);
}
 
function bras(){
    return cube ({size:[12,3,6.5]}).rotateX([-45]).translate([-2.5,-2,15]);
}
 
function nez(){
    return cube ({size:[2,1.5,4]}).translate([3,-1.5,19]);
}
 
function yeux(){
    return union (cube({size:[2,1,1]}).translate([1,0,25]),
    cube({size:[2,1,1]}).translate([5,0,25]));
}
 
function sourcils(){
    return cube({size:[6,1,1]}).translate([1,0,26.5]);
}
villageois.txt · Dernière modification: 2017/09/28 15:44 (modification externe)