====== Steve ====== Voici le code pour Steve : function main(){ return tout().scale(2,2,2).rotateX(-90); } function tout(){ return difference (union(corps(), croix()), visage()); } function corps() { return union (torse(), union (bras(), tete ())); } function bras() { return difference(union(cube ({size: [2,2,6]}).translate([4,0,6]), cube ({size: [2,2,6]}).translate([-2,0,6])), aisselles()); } function tete(){ return cube ({size: [4.4,3,4]}).translate([-0.2,-1,12]); } function oeil(){ return union (cube ({size:[1,0.5,0.5]}).translate([0.5,-1,14]), cube ({size:[1,0.5,0.5]}).translate([2.6,-1,14])); } function jambes(){ return union(cube({size:[2,2,6]}).translate([-0.2,0,0]), cube({size:[2,2,6]}).translate([2.2,0,0])); } function ventre(){ return cube({size:[4.4,2,6]}).translate([-0.2,0,6]); } function torse(){ return union(jambes(), ventre()); } function aisselles(){ return union(cube({size:[0.5,2,4]}).translate([-0.5,0,6]), cube({size:[0.5,2,4]}).translate([4,0,6])); } function bouche(){ return union (cube({size:[2,1,0.5]}).translate([1,-1,12.5]), union (cube({size:[0.5,1,0.5]}).translate([0.7,-1,13])), cube({size:[0.5,1,0.5]}).translate([2.8,-1,13])); } function visage(){ return union(oeil(), bouche()); } function croix(){ return union (cube ({size:[0.5,1,4]}).translate([1.75,1,15]), cube ({size:[2.5,1,0.5]}).translate([0.75,1,17.5])); } steve = main;